Split Trigger
SPLIT TRIGGER
v.1.7.1 - 12/16/24 - 09:33 AM - b.028
Part of Tiny Mass Games Season 7 AND BFIG 2024
Exploit the coveted SPLIT ENGINE of your ship to rip through foes and reload your guns in this blood-pumping top-down shooter.
Here are the top 3 scores from BFIG 2024, see if you can beat them!
1. JB - 5,037,725
2. MP - 4,811,325
3. LH - 4,614,151
🕹️ CONTROLS
- WASD to move
- MOUSE to aim
- Left Mouse Button [LMB] to shoot your primary fire
- Tap Right Mouse Button [RMB] or SPACE to reload
- When ENERGY is full, hold RMB or SPACE to charge SPLIT
- When SPLIT charge is full, release to SPLIT
⚙️ SETTINGS
- [ESC] or [P] or toggle PAUSE
- [M] to toggle MUTE
- [O] to toggle CRT FX
🧾 CREDITS
Game by Eric Peterson [@BajaTheFrog]
sfx made in sfxr.me
music is "Drive Retro Future" by Nicolas_T
ship art created in Kenney.nl Ship Mixer
CRT / VHS shader by pend00
⭐️ THANKS
Extra thanks to Sean Fitzpatrick for helping kick off the game with a jam prompt as well as feedback on concepts and playtesting.
- Alex Persian
- Benuuu
- Chris Chu
- Chad Stewart
- Chris Shea
- David Silva
- Guy Dupont
- Harry Nelken
- Jen Tella
- Joshua Coates
- Joshua Galecki
- Justine Bowe
- Matthew Brelsford
- Nathan Holmes
- Scott Lindeman
And everyone else in Tiny Mass Games!
👍 Thanks for Playing 👍
I hope you have fun playing Split Trigger! If you would like to support this project and projects like it, you can directly donate with the "Support This Game" button above or on Ko-Fi.
Check out my LinkTree if you want to see more of my work and what I am up to.
Enthusiastically made in Godot 3.5.3
Updated | 29 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Baja The Frog |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, Score Attack, Short, Top down shooter |
Comments
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Love the music! The game was a bit too complex for me to pick up quickly. Maybe a meta-progression where you unlock new powers over the course of a few minutes. (And I always like some narrative juice in there too!) Great job!
Found a UI overlap bug:
Don't exactly know how I triggered it, but I split in the menu screen before I started the game.
Also if you split in the menu screen your energy is not refreshed when entering the game.
Additionally attempting to shoot in the menu does not shoot (probably intentional), but still leads to screen shake.
Need to clarify, the second bug is for shooting in the difficulty select screen.
Cool! All great notes. Thank you
Hello from Boston FIG 2024! I would love it if you could add a settings menu to allow us to change the controls.
Hey! Thanks for playing and checking it out.
I'm about to upload the BFIG build and will also work on a controls update.
Great! Also, I'd love it if you implemented damage scaling for higher slice counts, as gettings a 12x slice is no more rewarding than a lower slice.
Ooooh this is funn!! 2,438,453 score, survived with 02:25 left on the clock on 8 minute mode. Might slow down too often though to reasonably have fast runs.
Nicely done - great score!
And you mean that the near-miss "slow down" mechanic stretches out the game too long?
Love it! REALLY AMAZING!
Thanks so much! Appreciate you checking it out.
Very cool! The presentation is on point, and the gameplay gets you in "the zone" pretty quickly at higher difficulties.
Hey! Thanks so much for the kind words I really appreciate it. Definitely put in a lot of work on presentation and getting you right into it, so I'm glad that seems to have paid off.
Thanks for playing!